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CATIA COURSE CONTENT

  • Detailed Concept Of CAD
  • Need & Importance Of CAD
  • Overview About Actual Designing In Industries, Fundamentals Of Design And Its     Implementation Methods
  • All Characteristics Of Catia To User Friendly Atmosphere
  • Superiority Of Catia With Its Use And Demand In Industries

  • Introduction To Catia V5 Version.
  • System Requirements
  • Starting Catia Version V5
  • The Workbench Concept
  • Workbenches
  • Adjusting The Catia Interface
  • Creating And Managing Workspace
  • Menu And Toolbars
  • Starting New Drawing
  • Finding Tools
  • Selecting/Moving Objects With Mouse
  • The Object/Action And Action/Object Approaches
  • Working With Planes
  • Graphic Properties Toolbar
  • Changing The Graphic Properties
  • Changing The Interface From 3d Modeling To 2d Sketching And Vice-Versa
  • Uses & Description About Specification Tree, Navigation Compass.
  • View Toolbar As A Common Toolbar For All The Interface.
  • Documentation Management

  • Introduction Of Drafting And Its Concept
  • Entering/Exiting The Sketcher Workbench
  • Coordinate Systems
  • Profile Creation Tools For Creating 2D Sketch
  • Modifying The Sketch Created (If Error Is There)
  • Open Profiles And Its Limitations CATIA V5 Foundation Training
  • Tools For Changing Visualization And Orientation Of Sketch
  • Uses Of Constrains Tools For Making Fully Constrained Sketch
  • Operation Tools For Reducing Work And Easy Drawings.
  • Creating Basic Sketch
  • Positioned Sketching
  • Commands Such As Lines, Circle Etc
  • Pre-Defined Profiles
  • User-Defined Profiles
  • Setting Units
  • Construction Geometry
  • Constraining The Sketch
  • Difference Between Dimensional Constraints And Geometrical Constraints
  • Geometry & Constraints Management (Geometric And Dimensional)
  • Explanation Of Fully Constrained Sketches
  • Sketcher Re-Limitations
  • Trim Options
  • Quick Trim Options
  • Mirroring An Object
  • Placing/Making An Object In A Symmetrical Position
  • Translation, Rotation And Scaling An Object
  • Offset And Offset Propagation Modes
  • Projecting A 3D Element
  • Isolating Projecting Element
  • Sketch Analysis Window And Sketch Analysis
  • Quick Geometry Diagnosis

  • Concept Of 3D And Part Design Terminology
  • Selecting Sketch To Convert It Into Volumetric Design
  • Concept Of Volumetric Designing With Respect To Industries
  • Creating Base Features
  • Selecting A Base Feature And Modifying Them
  • Creating Volume In Linear Direction (Pad)
  • Creating A Cavity In Volume In Linear Direction (Pocket)
  • Limitations Of Pad And Pocket Command
  • Restrictions For Pad/Pocket Profile Sketches
  • Restrictions For Pad/Pocket Profile Sketches
  • Creating Multi-Pads/Pockets
  • Creation Of Axis At Required Place
  • Dimensioning An Axis For Appropriate Work
  • Creation Of Volume In Circular Shape (Shaft)
  • Removal Of Volume In Circular Shape (Groove)
  • Restrictions Of Revolved Features
  • Creation/Removal Of Volume On Pre-Defined Path (Rib/Slot)
  • Creation Of Hole Using Positioning Sketch
  • Hole Creation Using Pre-Defined References
  • Introduction To Stiffeners
  • Creating A New Volume Using Two Different Sketches (Solid Combine)
  • Volume Creation Using Multiple Sketches With Multiple Options
  • Creating Cavity Using Multiple Sketches

  • Creating Curves Edges Using The Multiple References & Limitations(Fillet)
  • Chamfering Body/Edges Using Available References
  • Shell Creation In A Body.
  • Advance Shell Creation In A Body With Different Dimensions Of Different Sides
  • Adding Thickness To An Already Created Side/Volume
  • Removal Of Extra Faces In A Body
  • Replacing The Face In A Body To Another Body
  • Creating Thread And Taps In Cylindrical Body

  • Mirroring Single/Multiple Feature With Respect To Plane
  • Explode Mirrored Object/Objects For Further Use
  • Patterns And Its Importance
  • Use Of Standard Pattern Styles (Rectangular Pattern, Circular Pattern)
  • Creating A New Pattern On User Defined Instances
  • Need Of Exploding The Pattern For Editing And Additional Usage
  • Keeping The Specifications To Create A Defined Patterns
  • Translating An Object/Body From Its Original Position
  • Rotate An Object/Body From Its Position With Respect To Axis
  • Placing The Body/Object In A Symmetrical Position With Respect To Plane
  • Change The Scale Of The Body By Selecting Different Faces Or With Axis System
  • Importance Of Axis To Axis System And Its Use In Geometry

  • Investigating The Model
  • Concept Of Parent-Child Relationships
  • Redefining Parameters Of Previously Created Features
  • Changing The Order Of Any Feature In A Specification Tree
  • Hiding And Un-Hiding The Sketches/Features/Body
  • Deactivating/Activating Of Features As Per Requirements
  • Use Of Defining Any Feature In Work Object
  • Resolving The Failures Of The Features/Body

  • Importance & Use Of Reference Geometry
  • Creating Points In A 3d Space With The Help Of Available References.
  • Creating/Introducing Line In 3d Space With References
  • Uses Of Line Created In A 3d Space
  • Introduction To Concept Of Planes
  • Creation Of New Planes In A Geometry
  • Options Available For Creating Planes In Free Body
  • Multi-Body And Its Uses Inserting A New Body In Previously Created Body
  • Concept Of Boolean Operations And Use Of Boolean Operation In Body
  • Boolean Operation: Add
  • Boolean Operation: Remove
  • Boolean Operation: Intersect
  • Measure Tools
  • Use Of Graphic Properties Toolbar For Making Visualization Changes

  • What Is An Assembly
  • Defining A New Assembly Document
  • Assigning Properties To The Product
  • Tools Used For Creating Product Structure
  • Use Of Compass In Assembly
  • Importing Existing Components In A New Assembly
  • Snapping Components
  • Editing A Previously Created Part/Product In Assembly Features
  • Exploding A Constrained Assembly
  • Reordering Product Structure
  • Reusing A Component (Copy/Paste)
  • Components Catalogue
  • Degree Of Freedom In The Assembly
  • Constraint Creation
  • Analyzing Created Constraints
  • Assembly Features
  • Making Pattern Of Any Object
  • Using Existing Assemblies To Create A Product Structure
  • Use An Object With Respect To Pattern
  • Scenes
  • Saving An Assembly Document
  • Opening/Loading An Assembly

  • Introduction Of Drafting
  • Need & Importance Of Drafting
  • Starting The Drafting Workbench
  • Defining The Sheet & Sizes
  • Adjusting Of Drawing Sheet According To Object/Assembly
  • Types Of Projection
  • Using Predefined Drafting Styles
  • Scaling The Drafted View

  • Introduction
  • Taking Projection Of Front View On Sheet
  • enerating Different Views Such As Top View Etc
  • Difference Between Primary And Secondary View
  • Modifying An Existing View
  • Generative Dimensions Balloon Generation For Drafting Of Assembly

  • Introduction
  • View Planes
  • Creating Multiple Projections Of Different Views
  • Creating Views For Folding Lines
  • Show/Hide Hidden Lines, Centre Line, Axis Line, Thread Etc
  • Modifying An Existing View
  • Creating Dimensions

  • Converting Files For Transferring
  • Converting Into IGES, STEP, PARASOLID Etc.
  • Convert Into Jpeg, Mpeg, Tiff, Pdf Files

CATIA V5 Professional Training

  • Introduction To Surface Design
  • Importance Of Surface
  • Process Of Surface Designing
  • Entering The Workbench
  • Generative Surface Design Process
  • Difference Between Open Bodies & Connected Bodies
  • 3D Wireframe Geometry
  • Points & Its Role
  • Creating Multiple Points On A Curve
  • Lines In Free Body
  • Line & Axis Lines
  • Creating Line & Axis Line In Free Space
  • Creating Polylines
  • Role Of Planes In Space
  • Creating New Plane With New References
  • Creating A Set Of Planes In An Order
  • Creating Free Body Curve
  • Connecting Different Curves
  • Analyzing The Sketches And Repairing/Editing
  • Surface Geometry
  • Creating Surface Using Multiple Sections
  • Creating A Blend Surface
  • Creating A Swept Surface
  • Manipulating The Swept Surface With Reference Surface Option CATIA V5 Professional     Training
  • Extracting An Edge From A Surface
  • Extracting Face Of Different Surfaces
  • Creating A Solid From Surface
  • Splitting Object/Body With Surface
  • Datum Features
  • Thickening A Surface
  • Closing A Surface In To Volumetric Body
  • Editing Created Elements
  • Checking Connections Between Surfaces
  • Checking Connections Between Curves
  • Updating Object/Part
  • Dynamic Sectioning View

  • Introduction To Sheetmetal Design
  • Generative Sheetmetal Design
  • Entering The Sheetmetal Workbench
  • Process Of Sheetmetal Designing
  • Sheetmetal Parameters & Its Importance
  • Sheetmetal Wall
  • Types Of Walls
  • Profile Based Wall
  • Extruded Wall
  • Creating A Multi-Connected Profile Walls
  • Additional Types Of Walls
  • Tangent Walls
  • Creation Of Walls On The Edge
  • What Is Bend
  • Bending A Flat Sheet
  • Creating A Swept Surface With Guide Curves
  • Swept Surface Including Spine
  • Manipulation Of Swept Surface With Position Profile
  • Introduction To Spine
  • Line Sweep
  • Circle Sweep
  • Adaptive Swept Surface
  • Joining Different Surfaces
  • Trimming Created Elements
  • Fillets
  • Transformation Features In Surface Geometry
  • Extrapolating Surface
  • Disassembling A Surface
  • Healing Of Surface
  • Restoring A Surface •Folding & Unfolding Of The Faces
  • Creating Relief On The Corner
  • Flange & Its Types
  • Features Of Sheetmetal
  • Creating Holes In Sheet
  • Stamp & Its Role In Industry
  • Standard Stamps
  • Opening Faces Of Stamp
  • Translating Created Sheet With Parameters
  • Rotating Sheetmetal Parts
  • Pattern And Its Types
  • Mirroring The Features
  • Unfolded View

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